Thursday, June 30, 2016

Dark vs Light Event PRO TIP - WZ XP

So, you guys want an easy ~300K experience for your newly created DvL event character?  Get to level 10 and follow these instructions:


  • Queue for a warzone
  • Get into the warzone and grab the daily quests
  • Complete the warzone and leave
  • Queue for another warzone; turn in the quests while in the warzone itself
  • Grab the weekly
  • Rinse/repeat queuing until all warzone requirements fulfilled
  • Queue for warzone again and turn into terminals when you enter warzone
I was able to snag there 96,000XP quests in about 25 minutes last night thanks to this.  My Sith Warrior (Rokugan on Ebon Hawk, come say hi!) went from level 13 to 22.  You'll also net a couple thousand warzone marks and wind up around Valor rank 10 (for later in the DvL achievement list).

You're welcome!

Tuesday, May 31, 2016

Hey Ma, I'm a Creative Blogger!

I got tagged by Shintar for this post thing stuff with rules and other stuff about the Creative Blogger Award.  Here are the rules and other stuffs.
Thank the person that nominated you and share a link back to their blog

Post 5 facts about yourself
Nominate 15-20 people for this award
Let the people you nominated know, that you have nominated them
Post the rules so everyone will understand what to do
I have now fulfilled my obligation to readdress the rules. I'm not real big into rules, man, because, like, I think they stifle your creative soul, man.  You know, like, whatever man, don't let like coloring between the lines define you, man.  Life exists outside of lines, you know what I mean?  Like, whoa.

Anyways, it says to post five facts about yourself and since I can't put "I am an amazing lover" five times, I guess I'll fill it out for real.  To the deets!  (That's details for you folks uninitiated in 90's lingo)

Fact, the first: I recently had a baby.  Well, not me.  That would be internet news.  My wife did though.  This baby, while ostensibly 'cute,' does severely impact my game-playing time and I am none too fond of that.  This baby should definitely look at getting a job and helping to support this family; I won't tolerate moochers!

Fact, the second: I still play SWTOR!  Not often enough for my liking and definitely not long enough each play session, but I still enjoy the game.  I'm currently helping Gault (who I will murder) and Vette (who will be spared) break into a floating casino, er, I mean vault.  Whatever.  It's pretty awesome.  I still pay for it on a monthly basis too, and am happy to support the girls and boys in Austin.  Unlike WoW, which is dreadfully boring and quite terrible.  Oh, and ESO is still on my plate as well, though I rarely dabble in it.

Fact, the third: I used to bowl frequently!  Even have the bowling pins to prove it.  Participated in two pro-ams when I was a wee lad.  For years, I threw a 16lb Power Torque, then upgraded to a 16lb Nitro or Excite or Ignite, something along those lines.  I'm not terribly fond of the ball, however.  I do own a personal set of bowling shoes and my original league towel from the Fair Lanes in Peoria, AZ from way back in 1990.  At the height of my bowling powers, I held an average in the mid 190s (194 if I recall), but mostly came in around 170-180.  I'd cap it occasionally around 240 if I had a very good night.  I was nearly always placed in the last spot (called the anchor), even though I was fairly inconsistent.  I cost my teams a lot of matches (and won a lot too).  I don't bowl much anymore because I frankly don't enjoy it; there is no 'bowling for fun' for me.  I usually wind up getting angry if I mess up or miss an easy shot and that generally ruins the night.  I miss bowling for fun.

Fact, the fourth: I still pay for WoW and I have no fucking clue why.  I should really cancel until WoW: The Diablo Expansion ... uh, I mean Legion comes out.  God, Warlords of Draenor was dogshit.  If Legion licks balls, I may sign off WoW forever.

Fact, the fifth: I recently got promoted (twice) at my work and my schedule is so limited that I barely have any time to masturbate to Overwatch pr0n.  Rule #34 and all, but sweet zombie Jesus on a pogo stick, Overwatch porno already?  These motherfuckers waste no time.  These promotions mean that I am basically chained to my job, even though I am desperately unhappy with it.  The money is far too good to walk away (and before you say "do what you love!" - I got bills to pay), so I guess I've just resigned myself to getting paid more and hating life.  I live for the weekends.  Eventually, I think I can get cycled to a different project and away from my current client, but until that day, I ride the tide of misery. 

I would nominate more bloggers, but like every single one I know has been nominated already (at least the active ones), so I'll just link to their blogs instead (complete with made-up titles).

Monday, May 16, 2016

Unpopular Opinion: Overwatch is Kinda Shit


Look at that fucking video.  Beautifully animated?  Yup.  Good voice-acting?  You betcha.  Exciting?  My dick is still hard.  But seriously ... can it have any more tropes in it?  Is there any space for anything more fucking obvious?  Green baby jesus, that's so cookie cutter that it hurts.

That video is a microcosm of the Overwatch experience; flashy, well-made, and ultimately devoid of any substance.  The epitome of how Blizzard develop titles these days.  I was recently involved in the Overwatch beta and played for a bit.  I tried out more than a few characters, with Bastion and Genji being my favorites.  I found the maps to be well-done, the character movement and responsiveness was excellent.  Actually, saying that they were excellent is doing it a disservice.  The controls were flawless.  It was a joy to play.  Well, up until it wasn't.

And that's the real problem here, isn't it?  This is a multiplayer shooter.  It will never be anything more than that.  It will never have a story mode (well, if they do roll one out this is an instant buy).  They have "plot" in the game, but only insomuch as character interactions before battle (and sometimes during battle) and some clues in the environment.  There is no story other than "shoot that guy in the face and listen to some witty comments."  

That's a real shame, too.  Since the game was born from the aborted fetus of Titan, Blizzard's next MMO, I think there was a real chance at one point for this to be an engrossing game.  It definitely feels like it should be bigger than the arena shooter that it is.  But it's not.  And it won't be.  It's a lobby game to play when you're bored.

Too bad.  Feels like Blizzard could have really made something here, maybe a game that could have taken the reins from Star Wars Battlefront 2; complete with an engrossing campaign, full bot modes, conquest-style gameplay ... oh well.

But you know what?  For $40 on PC, this may be a pretty good buy if you're into shooters.  For all its story faults and flashiness, the core mechanics of this game are un-fucking-believable.  It's on such a different level that I'm tempted to buy it my damn self, even after I just shit all over it.

EDIT: I fuckin' bought it.  Of course I did.  I'm such a sack of crap.  Also, my opinion is not wildly changed.  Playing with my old guildmates makes it more fun, but it's still fairly hollow.  But, $40 is pretty cheap and I know they'll add all sorts of stuff to it.  I'm thinking of it as more of an investment.

Sunday, March 6, 2016

So This is on Youtube ...

Good lord, give this a watch.  I don't usually give fan-made creations the time of day, but this one grabbed me by the ghoulies.


Saturday, February 20, 2016

Don't Miss Your Emailed CC Code!

PUBLIC SERVICE ANNOUNCEMENT FROM THE TARGETER BUREAU OF CONSUMER ADVOCACY:

Guys, don't delete the latest SWTOR newsletter they sent out!  If you're a subscriber and you fulfilled certain conditions (I'd have to go do research and it's early), then you're entitled to a 1,050 CC grant!  It's located on the newsletter about Firebrand:

I'm gonna guess that 'Yes' Ka- er, I mean Firebrand is gonna join us.  I wish she wouldn't.

You'll see it below the main headers, toward the bottom of the newsletter:

I've already used my CC code, villains!  But my friend code is up for grabs.
FYI, anyone can use my Friend code for the first chapter for free: FPK4-EHNS-ZX79-CNF8.  I really just recommend plunking down the $15 US to get the whole shebang.  Well worth the investment, even if you don't want to carry on with subscribing.


Quick note!  SWTOR launched a new gameplay trailer a couple of months ago to show off the KotFE expansion!  I'm obviously super excited about it.  FYI!  Here's a GAMESCOM 2015 CANTINA CODE!  Usable up to 50 times, so feel free to snag it while you can.  And if you'd like to get back into SWTOR, use my referral link!

Tuesday, February 16, 2016

Rebel Galaxy: It's Been So Long ... Long Hard Days


I got a shipment of tachyon salt that I'm aimin' to unload and some Korian hardasses that's been tryin' my patience.  A hold full of goods and bad attitudes.  Life in the 'Verse just ain't as easy as it used to be ...

I downloaded Rebel Galaxy a couple of weeks back on my ol' Xbone and boy howdy ... lemme tell ya'll somethin' real quick-like: this game's funner than shootin' a barrel full of Red Devils.

Rebel Galaxy is a space shooter/trade simulation/RPG-lite ship upgrade game.  It currently costs around $20 on the various platforms (Xbox One, PS4, Steam, GOG) and I have to just get this out of the way ... this game is worth every damn red cent of that $20.  Every penny.

Made by the mad geniuses that gave us Torchlight and Torchlight II (Travis Baldree and Erich Schaefer), Rebel Galaxy captures that infectious playability of their previous games.  Except this time, instead of brightly colored-riffs on the very grimdark world of Diablo characters, you're a hard-boiled spaceship captain with a grimy, well-worn man'o'war.  Well, we may be stretching the 'captain' part.  Realistically, you play *as* the ship.  As far as I can tell, you never see your captain's face nor hear his/her voice.  Strangely enough, that doesn't bother me too much considering this is a budget title.

The game is held together by its extremely simple yet surprisingly engaging combat on a modified 2.5D plane.  Your ship basically stays on the same horizontal line (you do weave up and down a tiny bit); enemy fighters buzz around you in all directions, though.  Thankfully, enemy ships also travel on the same plane, so fights are very rarely unfair.  Well, unfair in the sense that you're at least on the same plane.

Ship combat can get extremely hairy though for the unprepared.  Mission difficulty ratings range from Very Low all the way to Very High with varying degrees in the middle.  Most missions will be Average or High difficulty, but these ratings can sometimes be misleading.  If your mission is a dead drop, you can either count on a fairly simple pickup or a firefight so intense that your ass will leave a pool of sweat on the couch (or piss).  Some missions will have you surrounded by a swarm of gunships, torpedo boats, and fighters (the nightmare scenario) or will have you ambushed by corvettes and frigates that are relatively easier to take down.  It all depends on the types of missions you accept; I usually shy away from dead drops now and only concentrate on straight deliveries or hunting missions.

The amount of ships in the game is impressive; each ship has a manufacturer, and each manufacturer has a set style they design by.  Consequently, upgrading from ship to ship in a single manufacturer's line means you'll have a similar, and progressively beefier, ship to fly with.  The visual reward of upgrading from one ship to another is fun; switching manufacturers means not only dumping your aesthetic but also maybe changing philosophies.  Some ships are turret heavy (AI controlled turrets that auto-fire on enemies in range, though you can manually control them), while others have withering broadsides.  And oh, the broadsides.  The simple appeal of this game can honestly be whittled down to the innate, animal joy it brings players to line up cannons on one side of a ship and absolutely devastate another ship through concentrated carnage.  It's like Sid Meier's Pirates in space, with cursing.  And aliens.

And speaking of upgrading ships, let's comment on one of the finest portions of Rebel Galaxy: upgrading your ship.  The game doesn't penalize you for moving from ship to ship.  All upgrades and weapons carry forward to your new ship, the old ship's price is deducted from the new ship's price, and all upgrades can be traded in for full cost.  This allows you to experiment with new ship combos and layouts; it encourages you to be inventive but doesn't penalize you for taking risks.  It's wonderful!

Trading can be a lucrative career in Rebel Galaxy.  Keep an eye on the map for events happening in local space stations like Tech Boom, Mining Rush, War, Famine, or Korian Invasion.  These events modify the prices of goods and can lead to immense profits.  Keeping track of the buy/sell prices is important to maximizing profits.  So is upgrading your hold space.

Combat feels good and simple, much like Sid Meier's Pirates did back in the 90s.  There are secondary weapons systems, triggered shields that you can actually ram other ships with, missiles, torpedoes, mercenary gunships you can hire to protect yourself ... there's plenty of variation.

Where this variation falls short is in mission selection.  There are really only a few types of missions available: hunt down pirates, pick stuff up, deliver stuff, go help a border war, take out a specific pirate.  That's about it.  There's a main campaign mission, but it's mainly just a vehicle to get you from system to system via jump gates.

Rebel Galaxy really shines with the breadth of content it gives for $20.  Will this game keep you as invested as Skyrim did?  Nah, probably not.  But I'm 25 hours in and have only left the first system once.  I'm currently rocking the HammerJammer, a Tennhausen frigate with a hold full of badassery and no patience for scum.  I can imagine that this game will occupy my hard drive for many, many moons to come ...