Friday, October 2, 2015

KotFE Livestream Reactions

Howdy, fellow Fallen Empire inquirers!

Well, SWTOR's September 30th livestream was eventful, eh? We got info on level syncing, chapter 1 spoilers, crafting and gathering, a different style of companion, and so much more!  Ok, well, not a lot more but some more.

I think the main stars of the stream were clearly the gathering/crafting info and level syncing, but overall Musco did a fantastic job with the whole stream.

Actually, let me take some time out right now and thank Eric Musco for his spectacular work on the streams of late.  He's always been a fan favorite, since he used to be one of us (former host of TOROcast) and his stream work has been both engaging and informational (well, as informational as Bioware allows it to be).  I really enjoyed the pace and presentation of this 2-hour stream and Eric's style is exactly what I like.  Now to business.

REACTIONS OMG - I'll be cribbing off of Dulfy's list, located here:

  • UI Changes - Snap to grid, keybind importing.  I cannot stress how happy I am about snap to grid.  My UI is a motley collection of horribly aligned bars.  BIOWARE FIX PLZ.   
    • HYPE METER 10/10
  • Legendary Nameplate - Completing all 8 class stories gets you a little yellow thingy on your character name that can be toggled on/off.  A nice bonus for folks who leveled all the classes the old-fashioned way back in the before-times, or for slackers like me who waited for x12 to basically cheat our way to 60.   
    • HYPE METER 3/10
  • Collections Changes - Collections can now be sorted, searched, and can be listed an Earned or Incomplete.  Ever want to find a specific speeder?  Yeah, me too.  But scrolling through 14 pages of speeders is annoying as shit.  This will be fixed.   
    • HYPE METER 11/10
  •  New Level 60 Characters - The UI to create a new level 60 is quite nice; there are plenty of nice touches for a new player as well.  The tutorial experience to teach new players the ins and outs of the game is well-crafted.  Advanced options for us old pros are also available, which is ultra nice, and the gear for the new 60s is also legacy-bound blues (no mods, just stats) and adaptive!  The ability to switch the default spec to a spec you want to play is also nice; kinda required or else there'd be pitchforks, but nice that they thought of it ahead of time.   
    • HYPE METER 10/10
  • New Companion Type - Ever want an akk dog as a companion instead of Quinn?  Yeah, me too.  We'll be able to add DPS-only companions with no influence rating or sidequests, like akk dogs and probably cats, tauntauns, wampas ... owait, maybe not wampas.  We'll see.   
    • HYPE METER 6/10
  •  Temporary Ability Bars - When you toggle Heroic Moment, do you frantically have to open your skill window to use your Legacy stuff?  Or are you like me, and position all the Legacy actions on one bar, surrounding the Heroic Moment ability?  Well, has Bioware got the thing for youuu!  Now when Heroic Moment is activated, a temporary bar shoots out and has all your unlocked Legacy abilities!  OMG.  I never knew how much I needed this.  Temp bars will also display for Huttball and other activities!   
    • HYPE METER 15/10
  • Commendation Changes - Pretty simple re-name here.  Basic Comms become green Crystals.  Elite become blue, Ultimate turn purple.  All comms carry over at current rate (ie, you have 255 basic comms, you now have 255 green crystals).  Also, weekly cap on comms is now gone.  Grind to your heart's delight.   
    • HYPE METER 5/10 (mainly for the cap removal, that's dope)
  • Crafting/Gathering Changes - Ok, this may have been the co-star of the show.  Gathering is finally getting un-stupid.  Your skills now have a max level of 500 out of the gate.  You no longer have to train to 400, then 450, then 500.  Also, your skill directly determines the output of nodes.  No longer will you have "INSUFFICIENT SKILL TO ACCESS THIS NODE, NOOBCAKES."  Finally.  If you have low skill on a high-level node, then you won't get much.  If you have high skill on a low-level node, then you'll get lots.  All crafted gear will now be a minimum blue quality to make it more useful to us.  Also, crafting mats have been simplified.  Also, any mats you have right now that are getting phased out (will be listed in a blog coming next week), those will be converted at a 1:1 rate for newer mats.  So nice.
    • HYPE METER 20/10
  • Level Sync - Ok, this is the one that's been on my mind the most.  Ever since Reddit datamined the sync feature, I've been very, very afraid of what this would do to the game.  Thankfully, those fears were mostly unfounded.  Firstly, level sync is NOT a toggle.  It's forced, whether you like or not.  You'll  be synced down to the highest possible level of the planet.  Don't worry, you'll still be OP as hell ... just not '1-shotting World Bosses' OP.  The reason for this syncing is actually pretty good ... heroic missions now grant the green crystals and XP equivalent to your level.  Remember how there's no weekly cap on green crystals .... yeah, this is why.  Hey, you want to grind out 1000 green crystals in a couple of days, 20 at a time?  Yup, planetary heroics.  Go grind 'em out.  Oh, they're all over the place, right?  Well, there's a handy mission terminal on the fleet.  And it not only gives out all the heroic missions (soloable if they are lower level than you), but it also provides you a priority transport button that takes you straight to the planet.  Yeah.  Fuckin' a-mazin'.   I was worried before.  Now I am not.
    • HYPE METER 100/10
  •  Legacy Changes - Retroactive, legacy datacrons unlocked for all your characters.  Random mount/pet buttons.  Speeder training via legacy at level 1.  *ejaculates*
    • HYPE METER 100/10 
  • Cape Clipping - Capes no longer clip through speeders.
    • HYPE METER ∞/10

I just can't.  Like, this whole thing.  I can't.  Story looks amazeballs.  Changes are bonkers.  I just can't.

You done good, Bioware.  You done good.


  1. I'm not sure why they didn't tell us this stuff sooner rather than electing to SPOIL THE STORY early on with livestreams of the various chapters.

  2. I suspect that their main goal with KotFE was to get new subscribers, and former subscribers to come back, so they emphasized showing off story and cinematics to entice prospective subscribers.

    I don't know why they couldn't have done that AND what they did in the livestream simultaneously. Silly to trickly it out. It's not like most of it wasn't set in stone long before 9/30.